AI Insights · Timothy · October 2024
Top 5 Sports Games Performance in Romania Q3 2024
Discover the performance trends of leading sports games in Romania during Q3 2024, highlighting downloads, revenue, and user engagement.
In the third quarter of 2024, the Romanian market for sports games on a unified platform showed intriguing trends across five popular titles, according to data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a varied performance throughout the quarter. Weekly revenue peaked at around $75K in mid-July before declining to approximately $42K by the end of September. Downloads followed a downward trend, decreasing from 26.4K in early July to 14.2K by the end of the quarter. Despite this, weekly active users remained robust, starting at 1.1M and ending at a similar level, with a notable spike to 1.2M in late September.
Nordeus's Top Eleven Be a Soccer Manager experienced fluctuations in revenue, peaking at $27.7K in mid-August. Downloads were relatively low, beginning at 6.2K and tapering off to about 2K by the end of September. Weekly active users displayed a slight decline throughout the quarter, starting at 34.5K and decreasing to 27K.
Football Rivals: Soccer Game, developed by Green Horse Games Srl, showed a moderate revenue range, peaking at $12.2K in mid-August. Downloads were initially low but saw a significant increase from 93 in early September to over 2K by the end of the month. Active users showed resilience, with numbers recovering from a low of 6.3K in late July to 13.2K by the close of September.
8 Ball Pool™ by Miniclip.com maintained a consistent revenue stream, hovering around $7K to $8K throughout the quarter. Downloads witnessed an upward trajectory, starting from 11.8K and reaching 14.7K in late September. Weekly active users reflected a stable engagement, fluctuating between 121K and 165K, with a slight dip in mid-September.
Finally, Fishing Clash: Sport Simulator from Ten Square Games S.A. displayed a steady revenue performance, with a peak of $7.6K in late September. Downloads were somewhat volatile, surging to 8.2K in early August before dropping to 1.7K by the end of the quarter. Active users varied widely, with a peak of 21.2K in early September, followed by a decrease to 9.9K by the quarter's end.
For deeper insights into these trends and more detailed data, visit Sensor Tower.